Good Neighbors - Third Series

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3-1 The Early Birds

After the Leadbetter's have enough of the Goods' crack-of-dawn activities, the Goods search for new ways to design their schedule.

3-2 The Happy Event

Efficiency is the name of the game, until Pinky the Pig has her litter.

3-3 A Tug Of The Forelock

After Tom brainstorms an idea for revamping the rotary cultivator into a transport vehicle, the Goods' try their hand at becoming a housekeeping service to the Leadbetters to earn cash.

3-4 I Talk To The Trees

The Goods decide to experiment with talking to their plants to see if they'll grow more as Margo plans to run for Music Society President.

3-5 The Wind-Break War

Miscommunication deteriorates into family feud when Margo's windbreak puts the Goods' fruits in the shade.

3-6 Whose Fleas Are These?

The Goods struggle to contain a flea outbreak and the search for the source is on!

3-7 The Last Posh Frock

When Barbara rips her last fancy dress, Tom can't understand how much she has sacrificed.


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